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Digital Game-Based Learning

Prensky, Marc - Nama Orang;

The time has come for Digital Game-Based Learning. Thanks to the Internet, video games, and increasingly accessible cutting-edge technology, new thinking styles have emerged. The Nintendo and MTV generation processes information more rapidly than ever before, prefer graphics to text, and work on several fronts at once, making them champi-on multi-taskers. As a result, today's new workforce is eager for new challenges. But so far, the traditional mainstream business world has done very little to accommodate them, particularly apparent in the realm of training sessions. The question arises: How do you train today's bright young business-people for the rules of corporate life in ways that will effectively tap their learning poten-tial-and won't put them to sleep?

Written by former vice president of human resources at Bankers Trust and present founder, CEO, and creative director of the groundbreaking games2train.com Web site, this timely and innovative book defines Digital Game-Based Learning, explains its advantages and benefits far into the future, where it can be used-and how.

From derivatives trading to policies on sexu-al harassment, here are numerous practical ideas and examples of this revolutionary approach to motivating and educating twenty-something workers. Ranging from the use of simple card games and quizzes to twitch-speed games modeled on such popular PC games as Doom and Quake, Digital Game-Based Learning leads the way in melding business conventions with the highly successful ways individuals learn today.
(continued from front flap)

In addition to an array of training ideas, con-tained here are the views of experts such as Nicholas Negroponte of MIT, Brian Ferrin of Disney, J.C. Herz of the New York Times, and many others. Also included are fascinating and informative case studies, based on on-site visits, of many companies and insti-tutions utilizing game-based learning tools and techniques.

Now employees-and their companies-can gain the full benefits of both today's sharp minds and advanced technologies.


Ketersediaan
#
Fadel Muhammad Resource Center (Ilmu Sosial) REF 371,33 PRE d 2001 K1
202553
Tersedia namun tidak untuk dipinjamkan - No Loan
Informasi Detail
Judul Seri
-
No. Panggil
REF 371,33 PRE d 2001 K1
Penerbit
New York : Donnelley & Sons Company., 2001
Deskripsi Fisik
xiii, 431 Halaman : 23,5 Cm
Bahasa
Indonesia
ISBN/ISSN
0-07-136344-0
Klasifikasi
371,33
Tipe Isi
text
Tipe Media
-
Tipe Pembawa
-
Edisi
-
Subjek
Digital
Learning
Game-Based
Info Detail Spesifik
-
Pernyataan Tanggungjawab
Marc Prensky
Versi lain/terkait

Tidak tersedia versi lain

Lampiran Berkas
Tidak Ada Data
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